The current logo for Game Development & Arts Club (2016)

Discord https://discord.gg/cFscjWZJbf
Location Cruess Hall, Ctrl-Alt Del Lab (Cruess 1106)

The Game Development & Arts Club @ UC Davis (GDAC) is both an official club and a committee of the Computer Science Club. GDAC encourages students interested in all disciplines of game development to participate. Our projects and events guide students to integrate their disciplines into game design and provide teachings and opportunities in the field.

A strong misconception students have of game development is that in order to be a game developer, you must have exceptional coding skills. While coding is a significant framework of presenting concepts into a working prototype, it is not uncommon for members to have never coded prior to joining the club. Musicians, artists, game hobbyists, writers, and other enthusiasts are equally crucial to the development process. Game development is a multifaceted art-form, and developers must work together to realize their vision.

The Workflow of GDAC

For a detailed schedule of planned meetings and events, visit their Discord.

Weekly Meetings

Regular meetings are always held weekly. The club does not run on a linear schedule where each meeting is strictly built upon the material from previous discussions, so members may jump in anytime throughout the year. The first 3 meetings of Fall Quarter are heavy with information, laying the groundwork for the remaining quarters of the school year. The first part of meetings cover the most important material regarding upcoming events and deadlines. During this time, members may share their game updates, announcements, or pitch ideas to prospective teammates. Typically, the remainder of the meeting is open to casual discussion, allowing members to collaborate on projects and discuss hobbyist's hot topics. Some students socialize, some play board/console games, some develop games, and some ask for help about development.

Game Jams

Game Jams, much like a Hackathon but for games, are held once or twice a quarter (usually during the 2nd or 3rd week of a quarter). Admission is free. A theme is announced at the beginning of the Game Jam, and participants have 12 hours to team up and create a game from scratch. No coding background is necessary to participate, as plenty of "newbie" groups have won without a single idea how game development works when stepping in the door.

The club also participates in larger Game Jams such as Global Game Jam, which is a 72 - hour competition with over thousands of teams across the globe.

Workshops

Workshops for specific disciplines are usually held throughout the year (usually in beginning and middle of a quarter) - Unity, GameMaker, and Unreal Engine (top 3 game engines). Blender, Maya, 3DS Max (3D Modeling). Analog/Board games, game design.

The club will also be bringing in guest speakers to talk about practical applications in the game development industry.

Officer Board

2016 - 2017 Officer Board
Sam Lee President
Michael Lee Advisor
Davey Jay Belliss Treasurer
Marissa Yim-Sun Secretary
Eric La Events Coordinator
William Nobel Chilcote Marketing Manager
Viviana Rosas Romero Social Technology Manager
Bayan Mashat Content Manager
Kevin Ip External Affairs Manager
Landen Hanni Productivity Manager
Ryan Young Design Dicussion Manager
Benjamin Bjorkman Head of Analog Games

The club is still looking for applicants for officer positions! Besides the major positions, student can self-title their expertise as a position (i.e. Head of Music/Composer, Head of 2D Artists, etc.)

 

History

Game Dev & Arts Club started as a Committee under Davis Computer Science Club (DCSC) during 2014 of Spring Quarter. Since then, it has grown into a huge committee which needed its own official club for publicity, so Game Dev & Arts Club was created during 2016 of Fall Quarter. The committee still exists in DCSC, as the club's mission statement and goals have not changed. It will continue to be part of DSCS as long as it exists. 

The club also has a long history with ModLab, an experimental laboratory for media research and digital humanities. They are mostly consisting of professors and graduate students, and they have often offered the club internships for their projects. Both members often join each other's Game Jam events and workshops.

The club also collaborates with International Game Developers Association, Sacramento Chapter (IGDA) in their talks and events, which consists of game developers who have already worked in the industry for some time. 

The club also worked closely with a few TCS professors, as a few of their courses relate to Game Development (TCS 130: 3D Modeling, TCS 110: Unity, etc) The club initially lived and breathed in Kemper Hall 1127 & 1131 (a large connected room) since its creation, but when the rooms were remodled during Fall 2016, the meetings moved to Art Annex 107. Since then, Art Annex 107 was used for weekly meetings while Kemper Hall was used for workshops.

 

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